Location taken ?

Can’t find anything on this, but is it possible to know if there is an actor at a location ? (without a hit)

You can grab all actors of class ‘Actor’ and iterate their transform’s location; comparing to the location vector you expect any of them to be.

Seems a long way to do it. Any other solutions ?

Collision hit checking.

cost too much

this one is better

also there are for sphere and for components.

Great thanks.