Can’t find anything on this, but is it possible to know if there is an actor at a location ? (without a hit)
You can grab all actors of class ‘Actor’ and iterate their transform’s location; comparing to the location vector you expect any of them to be.
Seems a long way to do it. Any other solutions ?
Collision hit checking.
cost too much
this one is better
also there are for sphere and for components.
Great thanks.