Is there any way to know the exact location of a weapon barrel before spawning a projectile?
Using a GunOffset the way used in First person shooter template doesn’t seem accurate. Considering I am making a 3rd person shooter, it would be very hard to use a vector offset like that.
If I remember correctly, UDK had socket location which was used to either spawn particle emitters or spawn projectile at that location. Is anything similar possible in UE4?