Unfortunately I’m no more able to cook my app on the 4.22. I want to read the log, but impossible to find it on my Mac.
The folder Unreal Engine do not exist at the path Users/MyName/Library/Logs/ and the file either UBT-ProjectName-IOS-Development_2.txt
Do you know where I could find the full log of my failed build?
UATHelper: Packaging (iOS): ERROR: UnrealBuildTool failed. See log for more details. (/Users/MyName/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-ProjectName-IOS-Development_2.txt)
UATHelper: Packaging (iOS): (see /Users/MyName/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (/Users/MyName/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-ProjectName-IOS-Development_2.txt)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=5 (5)
PackagingResults: Error: Unknown Error
Yeah. The genius’s at epic replaced the useful information with meta information.
So your saying 1 package got cooked? And you didn’t think the f***ing Name of the package was as important as counting it. and telling me it comes to 1.
(I suppose they are doing this to check their math. 1551 plus 1 equals 1552, 1106 minus 1 equals 1105. Yep the math checks out. We can Add and Subtract by the number 1 now.)
There was a command line arg that would put the actual log in the log instead of off in some hidden folder but I cant seem to find it.
The original Rant was on UDN and it seems to have been archived.
If anyone finds the command please post it here so it will be public.