Is there any location based plugin or SDK such as Wikitude or Mapbox for UE4. I’m trying to create an augmented reality application based on geolocation data.
Sorry am I missing something? I can only see one reply and it is thanking someone for showing how it’s done? I really need to find something on this subject as I am also building a location based AR game.
4.27 has a GeoReferencing plugin, that translates coordinates (into various other spaces) > to engine world location. i am working on my own plugin that allows me to use openstreetmap (.osm data) and display (lat/lon) in engine and things match up
from the google maps counterpart.
Thanks, and that rings a bell actually. I am considering stepping down to a lower build as UE5 just isn’t ready for what I need to do. Do you have any idea how long before you’ve finished your plugin? How do you even go about making a plugin!? Way beyond me ha ha!
info on the georeference plugin https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/Georeferencing/
you don’t need to write a plugin to make use of it but you do need your own mechanism for receiving external data to engine, i am using socket.io plugin and nodejs to stream the data to engine from a backend server over ssl .
none of this requires you to make a plugin to achieve this.
as for my plugin i am not sure it will be releasable, as i am pretty much creating a backend view for personal use but a tutorial is hoped for.
how are you getting your geo coords into engine?
p.s if you are new to plugin / c++ i would avoid this path unless you need to (very steep learning curve)
Oh yes I have that document and was going to use it. I’m staying well away from writing plugins because I have nowhere near the coding skills needed, I’m a designer with a basic understanding of code and that’s all unfortunately. I can learn as I go which is why I have been looking for help with this project but in the end I have decided to just go to an older version of Unity because there is a full tutorial on how to make a game like this. UE5 just isn’t supporting it properly.
After I got my head around most of the problems, no matter what I did the packager wouldn’t find .net 3.1 because I had .net 6. I deleted 6 and replaced it with 3.1 and UE just still refused to use it. Nothing I do can get it to launch to android from the AR handheld template project and I’ve already wasted almost 2 weeks on the project as a whole trying to find the best starting point. I know I can do it entirely with Unity with ease so I’m off. I hate software that isn’t properly supported, like, if you’re not going to be there for us when it doesn’t work, then don’t ■■■■ well release it in the first place because you waste our precious time too!
Thanks for your help though Jim.