Locally limited turbulence effect with falloff in Niagara (C4D effector-like)?

Hi everyone,
I’m looking for a way to apply a turbulence or noise effect only to a specific area in Niagara – for example, within a moving sphere with smooth falloff, just like you would do with an effector in Cinema 4D.

The idea is: I have a Niagara particle system (e.g., a point cloud or a reconstructed shape) and I want to use a blueprint to move an “effector” that only influences the particles locally. The rest should remain unaffected.

Does anyone know how to implement this in Niagara? Is there a suitable module, an elegant workflow, or a sample project for it?

I found Effector Fields on Fab. Something like that would be absolutely fantastic. But not for such a high price.

Thanks and best regards,
Daniel