hey, I gave this a try now that I have the 4.25 port working.
the issue happens only when your light is set to Static (like in your screenshots). if it’s set to Stationary or Movable then the Indirect Lighting Intensity influences the the IBL captures just fine.
working with static lighting gets tricky. if you’re going to build the lighting there’s not much point in using Local IBL anymore (you either go full static or you use Stationaries if you want runtime color/brightness changes)
so in general terms I’d say this is the expected behavior - the IBL is capturing whatever was baked into the static lighting in whichever way it was affected by IndirectStaticLighting when the lighting was baked. but either way this Local IBL is not meant to work alongside static lighting.
the only use case I can think of is if you’re disabling “Use Static Lighting” in your project settings, which means using “static” lights that are actually fully dynamic. in this case the IBL should capture them as if dynamic, and if not then it would indeed be unwanted behavior. is this your case?