yes, we’re talking about local dynamic lights. if no one wants to have them captured into IBL reflections maybe I should stop them from doing so, streamlining the process. thoughts?
wait you’re using localized IBL together with static lighting? and your skylight is dynamic? :eek:
I never really tested IBL with static things aside it. it’s meant to prevent the dynamic skylight to appear as a general ambient light while not just blocking it but reusing the reflection probes, but once you go with static lighting I really don’t see any reason to go with a dynamic skylight (I’d simply go with a Stationary skylight if you need the sky to change color/intensity, and a stationary or dynamic DirectionalLight depending on the needs)
either way the Indirect Lighting Intensity only influences the GI contribution, meaning static GI (and maaaybe LPV contribution and/or SSGI contribution and/or RTX RTGI contribution), but definitely not Local-IBL contribution.
Considering that Local-IBL reuses the reflection captures’ rendering, the way to achieve what you intend is to reduce the light’s Specular Scale - since that’s what controls a light’s contribution to reflections.