Localized-IBL implementation

@ Okay i think i misunderstood you. If we are talking about local dynamic lights then yes - usually no-one want’s them to be captured anyways. And we already have a thing in place to convert Directional and Sky lights to Static for baking captures - but i’m not even sure now if we need it as both the default way and ours yield same results currently.

However i found an issue and since we’re here i’ll show it to you)

Here i have an enclosed space where i place a single capure:


The inside is perfectly dark as it should be. Then i add a single static point light with attenuation size 300 and place it closer to one of the corners of the interior:


And then i set it’s Indirect Lighting Intensity to 0 and build it:


My expectation would be to achieve the same result as on previous image. Am i wrong in assuming that indrect intensity set to 0 should nullify light’s contribution to IBL?