Probably a silly question… what exactly is the installation process from the zip file if I already have a source build in use?
edit: I see I must rebuild the engine in its own folder.
Dear Epic, this is a feature that really needs some attention… I am not confused by a new feature I desire, I’m confused why it hasn’t already been implemented. Dynamic lighting is ruined by skylight in it’s current state. Please consider taking a few days to iron out this bug.
edit2: got the build running and played around with it a little this morning. Way cool. Definitely needs to be a baked in feature on the UE4 engine.
EDIT3: Is there anyway to cook this into a plugin form? unless there’s been some major updates to DFAO in the last couple months… last time I tried dynamic lighting indoor scenes looked laughably unrealistic due to being lit by the moveable skylight. This feature NEEDS to be implemented in the base engine.