Localization works except for one field

Hey, still got the problem. Opened a new question but haven’t received any advice in 10 days (Packaged Game Crashes - Platform & Builds - Unreal Engine Forums) do you have any ideas?

happens with a 4.17-packaged game too… still no response…

Okay, since I haven’t received even the smallest reply on my other post about the packaging problem, is there a way to fix the translation issue in 4.15.? all other available versions aren’t an option as I can’t package the game.

If you need to stay on 4.15 then the simplest solution might be to replace the default value with a value set from a “Make Literal Text” node. You’d do this in the same place that you were previously doing the “Format Text” operation. “Make Literal Text” nodes allow new-lines, and unlike the result of “Format Text”, can be translated.

You could alternatively merge the change from 4.16 to let you set the MultiLine meta-data on default FText properties in BPs (you’d need a source build of 4.15 and 4.16 to do this).

I did try packaging your project for 4.16 but I wasn’t able to reproduce the assert/crash you’ve been seeing on all newer versions.

Hey, thank you for your reply.

I would really love to update to a more recent version, but in 4.16. and 4.17 I keep getting those crashes from packaged games and in 4.18. all destructible meshes are broken somehow (can’t open them as I receive an error and I can’t create new DMs because there is just no button to do so).

Do you think it might help if I send you my local 4.16. version? Maybe the way I did the translation in 4.16. messed up the packaged game.

You’re welcome to send me the 4.16 version and I’ll try it locally (send me a link on the forums like before). All I did when I tested it was take your 4.15 project and open it in 4.16.

Are you packaging for 32-bit or 64-bit? I was always testing 64-bit and that works fine, but 32-bit does indeed crash.


We’ve identified the issue (Align couldn’t handle 64-bit values in 32-bit builds). We’ll get this fixed for 4.18.

Hey, thank you for your reply. I indeed was packaging for 32-bit.

Always suspected it, but never found time to actually build it for 64 bit.

yes, it’s working now. Thank you

With regard to your destructible mesh issue in 4.18, the stream yesterday mentioned that destruction had moved to a plugin, so perhaps you need to enable that in your project after upgrading?