I used Localization Dashboard to set “Gather from Packages” → “Include Path Wildcards” to the folder containing my localization tables. I added a new culture (so I have English as native and Italian). I filled the translations for Italian, so in the dashboard I see the correct word count and translation for both cultures.
To test I get a string from a table with a blueprint Make Literal Text, convert it to string and print to log.
No matter how I set the game’s culture to Italian, the output is always English. I tried with command line argument (-culture=it), SetCurrectCulture in blueprint and setting culture in DefaultEngine.ini.
Is this a bug or am I doing something wrong?