Localization Tutorial

Great tutorial and very understanding. I want to ask if you could help me. I am developing a mobile application and I am trying to make the localization now. In your tutorial everything is handled by Ftext variables. In my case though, I have created a UMG with the basic functions of my application, through the widget blueprint, and the only types are “Text”, “Text Box” and “Editable Text”. The “text box” and “editable text” are gathered by the localization dashboard but they are undesirable, do you know if I somehow can gather the “Text”, or replace/make it Ftext, so that I can continue?