Jiyko
(Jiyko)
September 3, 2018, 6:54pm
1
I have all of the localization translations setup in the localization dashboard. Code written and tested to change the culture. Gathering, compiling, exporting all run with no error…
So why does the text not change to the translated version in the game?? Been bashing my head off this one all day.
Jamie_Dale
(Jamie Dale)
September 3, 2018, 7:59pm
2
How are you testing? Packaged game, -game
in the editor, or PIE?
Jiyko
(Jiyko)
September 4, 2018, 11:35am
3
Thanks for responding, Jamie, but I fixed it.
For future intrepid adventures into the “experimental” world of the localization dashboard.
Was testing in packaged game and standalone
Internationalization support is set to ‘all’.
The fix that seems to work for me was changing the target name to ‘Game’ as suggested in another tread. No idea how that worked ¯_(ツ)_/¯
Jamie_Dale
(Jamie Dale)
September 4, 2018, 2:00pm
4
Ah, I’m guessing the dashboard had failed to add your target to your DefaultGame.ini file correctly (it’s supposed to do it automatically).
You should have had something that looked like this in your DefaultGame.ini. “Game” always works as that’s added to BaseGame.ini.
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/YourTarget
What was the “Loading Policy” of your target set to?
Jiyko
(Jiyko)
September 5, 2018, 10:14am
5
That makes sense. Is there a UE bug logged for this? Will upvote if so.
It’s now set to ‘always’, not sure what it was set to previously but remember thinking it looked different.