got some questions in terms of the localization.
1.) Is GetCurrentLanguage() (or something like that, to get the Steam Language) finally included in the OnlineSubSystem(.h), or do i have to add it by myself and recompile the engine? (Would like to avoid that)
2.) If Yes, is it exposed to use it in BP?
3.) Is there a way to change the language while runtime (except for console commands, which are not working in the production build) or at least change the config file to change it with a game restart?
4.) If Yes, is it exposed to BP? If no, what’s the c++ function name?