Localization problems in inherited blueprints in Editor

TL;DR - localization in engine have different behaviour from localization in builds

Hello there! I have some problems with localization in ue5.5. I have parent blueprint WeaponBase with hint text “Shoot” and inherited blueprints Weapon1 Weapon2 etc.. In every inherited blueprints “Shoot” text have different key automatically generated.

I gathered localization. It gathered only 1 “Shoot” text with key from WeaponBase.

I started game in PIE and Shoot in inherited blueprints are not localized in Editor, BUT in build everything is fine.

The question is: how to make behaviour in editor same to behaviour in build to see localization problems already in editor?