Hello guys, I’m working on localization stuff and got some problem now.
My game are developed based by Chinese Text, I’m using UE Localization Panel to manage the English translations and it’s working good, But then, I need to add other localization support, such as russian and spanish.
Here’s the problem: I can only export .PO File with Chinese Text as Source Text, But my translation partners can only read english text. I need to provide them a .PO file with English Source Text so they can read properly.
Is there a way to solve this? I’m already finished the english translation, Can i export a .PO File and use the english text as the source text, or is this possible in UE?