Hey everyone.
I’ve been bashing my head against this issue for the past two days, but cannot for the life of me figure out what’s wrong. I current have localization setup for English (en) and Portuguese (pt) for my game, English being the native language. I have about 2000 words, all translated. Everything works perfectly when running Standalone game, or when I package a Debug or Development build. When I package a Shipping build, however, it does not work. I’ve tried a handful of different settings, followed forum threads, to no avail.
My Localization dashboard looks like this:
I have “Internalization Support” set to “All”, I have Portuguese and English as enabled cultures in the Packaging settings (have also tried enabling all of them just because). I have this in my DefaultGame.ini
:
[Internationalization]
-LocalizationPaths=%GAMEDIR%Content/Localization/Game
My Content/Localization/Game
folder has all the directories and files specified in the documentation ( en
and pt
folders, Game.locmeta
file, Game.manifest
file, etc.
To change the language in game, I am currently using Set Current Culture
blueprint node. I have also tried Set Language and Locale
.
I am actually lost and have no idea what to do next.
Can anyone lend a helping hand?