Localization Not Working in Packaged Build

Hello! I ran into an issue in UE5.3 where my localized cultures don’t seem to work in the packaged build. I have an options menu that allows the user to set their language of choice during runtime, and this works perfectly fine in the editor as well as test/development builds. However, in shipping builds, the language option doesn’t change and remains in the native English culture regardless of the selection in menu. Here is a shot of my localization dashboard


I have also compiled all my localized cultures and set Internationalization to “All”. I did open up my DefaultGame ini and found that there is no path to the “Game” directory for localization that a lot of people have in their files (I don’t have the code block below)

[Internationalization]
-LocalizationPaths=%GAMEDIR%Content/Localization/Game

Perhaps this could be the issue? Could I just add this line of code to the ini file directly?

Hello! Have the same issue. Have you found a solution yet?

you have to include your localizations in:
project settings>project>packaging>advanced>languages to package

and you need to select internationalization support to all

This setting was set to English (I suppose the default), had German language working with this setting, but for some reason it didn’t work in “Build” for zh-Hans Chinese (Simplified). Did not saw this anywhere else mentioned, very minor setting with huge impact @Cody.Albert