Localization Not Working in Packaged Build

Hello! I ran into an issue in UE5.3 where my localized cultures don’t seem to work in the packaged build. I have an options menu that allows the user to set their language of choice during runtime, and this works perfectly fine in the editor as well as test/development builds. However, in shipping builds, the language option doesn’t change and remains in the native English culture regardless of the selection in menu. Here is a shot of my localization dashboard


I have also compiled all my localized cultures and set Internationalization to “All”. I did open up my DefaultGame ini and found that there is no path to the “Game” directory for localization that a lot of people have in their files (I don’t have the code block below)

[Internationalization]
-LocalizationPaths=%GAMEDIR%Content/Localization/Game

Perhaps this could be the issue? Could I just add this line of code to the ini file directly?

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Hello! Have the same issue. Have you found a solution yet?