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Localization make everything broken, how to fix that?

Hello! I met a problem is that when I edit my localization text, I write two symbol: ] . After 2-3seconds my editor was crashed and now whatever I do, such as packaging, edit any localization text, it will shows me: UnknownError

But i don’t know how to fix that…

[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: === Handled ensure: ===
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error:
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: Ensure condition failed: ReferencingPin->LinkedTo.Num() > PinData.ArrayIdx [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 1711]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error:
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: Stack:
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2eb51489 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e087e UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e3138 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e38e7 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e3d38 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6214d4ab UE4Editor-BlueprintGraph.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6214d927 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd782b3ffe UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd783b9990 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd783a5c87 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd783ca063 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd783c8fba UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60472fdc UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6046380f UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6044bab5 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60c17cd0 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6079330b UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd607930eb UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60c4c034 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60c15be3 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ff6134ba733 UE4Editor.exe!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ff6134ba9fa UE4Editor.exe!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ff6134cb92c UE4Editor.exe!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ff6134ce60e UE4Editor.exe!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffdbff54034 KERNEL32.DLL!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error: [Callstack] 0x00007ffdc2073691 ntdll.dll!UnknownFunction ]
[2019.11.03-16.55.03:754] 0]LogOutputDevice: Error:
[2019.11.03-16.55.03:763] 0]LogStats: SubmitErrorReport - 0.000 s
[2019.11.03-16.55.04:575] 0]LogStats: SendNewReport - 0.811 s
[2019.11.03-16.55.04:575] 0]LogStats: FDebug::EnsureFailed - 1.597 s
[2019.11.03-16.55.04:575] 0]LogOutputDevice: Warning:

Script Stack (0 frames):

[2019.11.03-16.55.04:576] 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.001 s

And sometimes open project will show me:

Log file open, 11/04/19 03:22:02
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: ZLM_Crafter
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.759967
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin SimpleMinimap
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.23-CL-9631420
LogInit: Engine Version: 4.23.1-9631420+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Net CL: 8386587
LogInit: OS: Windows 10 (Release 1803) (), CPU: Intel(R) Core™ i9-8950HK CPU @ 2.90GHz, GPU: NVIDIA GeForce GTX 1080
LogInit: Compiled (64-bit): Oct 18 2019 02:07:44
LogInit: Compiled with Visual C++: 19.16.27030.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: D:/Epic Games/UE_4.23/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2019.11.03-19.22.05:725] 0]LogConfig: Setting CVar [r.VSync:0]]
[2019.11.03-19.22.05:725] 0]LogConfig: Setting CVar [r.RHICmdBypass:0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Engine.ini]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Engine.ini]
[2019.11.03-19.22.05:745] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Engine.ini]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.11.03-19.22.05:745] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Engine.ini]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2019.11.03-19.22.05:745] 0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.11.03-19.22.05:746] 0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:16777216]]
[2019.11.03-19.22.05:746] 0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2019.11.03-19.22.05:746] 0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2019.11.03-19.22.05:746] 0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2019.11.03-19.22.05:746] 0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2019.11.03-19.22.05:746] 0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2019.11.03-19.22.05:746] 0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.11.03-19.22.05:746] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Engine.ini]
[2019.11.03-19.22.05:746] 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Engine.ini]
[2019.11.03-19.22.05:862] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.11.03-19.22.05:862] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.11.03-19.22.05:862] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.11.03-19.22.05:862] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.11.03-19.22.05:862] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.11.03-19.22.05:863] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.11.03-19.22.05:863] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.11.03-19.22.05:863] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.11.03-19.22.05:863] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.11.03-19.22.05:875] 0]LogInit: Selected Device Profile: [Windows]
[2019.11.03-19.22.05:882] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.11.03-19.22.05:964] 0]LogHAL: Display: Platform has ~ 32 GB [34211454976 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.11.03-19.22.05:964] 0]LogInit: Going up to parent DeviceProfile ]
[2019.11.03-19.22.05:965] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:965] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.11.03-19.22.05:965] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.11.03-19.22.05:965] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:965] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.11.03-19.22.05:965] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.11.03-19.22.05:966] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.11.03-19.22.05:966] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Scalability.ini]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.11.03-19.22.05:966] 0]LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
[2019.11.03-19.22.05:990] 0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2019.11.03-19.22.05:990] 0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2019.11.03-19.22.05:990] 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Saved/Config/Windows/Engine.ini]
[2019.11.03-19.22.06:008] 0]LogInit: Computer: DESKTOP-DMT159S
[2019.11.03-19.22.06:008] 0]LogInit: User: ZLMCrafter
[2019.11.03-19.22.06:008] 0]LogInit: CPU Page size=4096, Cores=6
[2019.11.03-19.22.06:008] 0]LogInit: High frequency timer resolution =2.835939 MHz
[2019.11.03-19.22.06:009] 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2019.11.03-19.22.06:009] 0]LogMemory: Platform Memory Stats for Windows
[2019.11.03-19.22.06:009] 0]LogMemory: Process Physical Memory: 102.38 MB used, 102.38 MB peak
[2019.11.03-19.22.06:009] 0]LogMemory: Process Virtual Memory: 100.34 MB used, 100.34 MB peak
[2019.11.03-19.22.06:009] 0]LogMemory: Physical Memory: 8808.55 MB used, 23818.04 MB free, 32626.59 MB total
[2019.11.03-19.22.06:009] 0]LogMemory: Virtual Memory: 4702.22 MB used, 134213024.00 MB free, 134217728.00 MB total
[2019.11.03-19.22.06:061] 0]LogWindows: WindowsPlatformFeatures enabled
[2019.11.03-19.22.06:979] 0]LogInit: Using OS detected language (en-US).
[2019.11.03-19.22.06:979] 0]LogInit: Using OS detected locale (en-US).
[2019.11.03-19.22.06:981] 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.11.03-19.22.07:625] 0]LogInit: Setting process to per monitor DPI aware
[2019.11.03-19.22.08:291] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.11.03-19.22.08:291] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.11.03-19.22.11:217] 0]LogD3D12RHI: Aftermath initialized
[2019.11.03-19.22.11:217] 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/DirectX/x64).
[2019.11.03-19.22.11:300] 0]LogHMD: Failed to initialize OpenVR with code 101
[2019.11.03-19.22.11:685] 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1080 (Max supported Feature Level 12_1)
[2019.11.03-19.22.11:685] 0]LogD3D12RHI: Adapter has 8079MB of dedicated video memory, 0MB of dedicated system memory, and 16313MB of shared system memory, 1 output[s]
[2019.11.03-19.22.11:816] 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics 630 (Max supported Feature Level 12_1)
[2019.11.03-19.22.11:816] 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 16313MB of shared system memory, 0 output[s]
[2019.11.03-19.22.11:834] 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
[2019.11.03-19.22.11:834] 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16313MB of shared system memory, 0 output[s]
[2019.11.03-19.22.11:834] 0]LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock.
[2019.11.03-19.22.11:834] 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2019.11.03-19.22.11:862] 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2019.11.03-19.22.11:924] 0]LogD3D12RHI: The system supports ID3D12Device1.
[2019.11.03-19.22.11:924] 0]LogD3D12RHI: The system supports ID3D12Device2.
[2019.11.03-19.22.12:072] 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2019.11.03-19.22.12:072] 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2019.11.03-19.22.12:072] 0]LogD3D12RHI: GPU DeviceId: 0x1be0 (for the marketing name, search the web for “GPU Device Id”)
[2019.11.03-19.22.12:079] 0]LogWindows: EnumDisplayDevices:
[2019.11.03-19.22.12:079] 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1080’ (P:1 D:1)
[2019.11.03-19.22.12:079] 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
[2019.11.03-19.22.12:080] 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
[2019.11.03-19.22.12:080] 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
[2019.11.03-19.22.12:080] 0]LogWindows: 4. ‘Intel(R) UHD Graphics 630’ (P:0 D:0)
[2019.11.03-19.22.12:081] 0]LogWindows: 5. ‘Intel(R) UHD Graphics 630’ (P:0 D:0)
[2019.11.03-19.22.12:081] 0]LogWindows: 6. ‘Intel(R) UHD Graphics 630’ (P:0 D:0)
[2019.11.03-19.22.12:081] 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2019.11.03-19.22.12:081] 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce GTX 1080
[2019.11.03-19.22.12:081] 0]LogD3D12RHI: Driver Version: 441.08 (internal:26.21.14.4108, unified:441.08)
[2019.11.03-19.22.12:081] 0]LogD3D12RHI: Driver Date: 10-22-2019
[2019.11.03-19.22.12:081] 0]LogRHI: Texture pool is 4326 MB (70% of 6180 MB)
[2019.11.03-19.22.12:082] 0]LogD3D12RHI: Async texture creation enabled
[2019.11.03-19.22.13:775] 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2019.11.03-19.22.13:818] 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2019.11.03-19.22.13:852] 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2019.11.03-19.22.13:887] 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2019.11.03-19.22.13:978] 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2019.11.03-19.22.14:032] 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2019.11.03-19.22.14:082] 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2019.11.03-19.22.14:138] 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2019.11.03-19.22.14:155] 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2019.11.03-19.22.14:245] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2019.11.03-19.22.14:283] 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2019.11.03-19.22.14:444] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2019.11.03-19.22.14:444] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2019.11.03-19.22.14:495] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2019.11.03-19.22.14:495] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2019.11.03-19.22.14:550] 0]LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
[2019.11.03-19.22.14:588] 0]LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
[2019.11.03-19.22.14:624] 0]LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
[2019.11.03-19.22.14:654] 0]LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
[2019.11.03-19.22.14:721] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2019.11.03-19.22.14:721] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2019.11.03-19.22.14:721] 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.11.03-19.22.14:892] 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.11.03-19.22.15:723] 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Intermediate/Shaders/WorkingDirectory/18796/).
[2019.11.03-19.22.15:723] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/ZLM Crafter/AppData/Local/Temp/UnrealShaderWorkingDir/B5B7E4D94D698FB87FA635A650BA277A/’.
[2019.11.03-19.22.15:756] 0]LogXGEController: Cleaning working directory: C:/Users/ZLM Crafter/AppData/Local/Temp/UnrealXGEWorkingDir/
[2019.11.03-19.22.15:757] 0]LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
[2019.11.03-19.22.19:054] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.11.03-19.22.19:068] 0]LogDerivedDataCache: Loaded boot cache 0.01s 4MB C:/Users/ZLM Crafter/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2019.11.03-19.22.19:069] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/ZLM Crafter/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
[2019.11.03-19.22.19:069] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.11.03-19.22.19:069] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.11.03-19.22.19:069] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.11.03-19.22.19:069] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.11.03-19.22.19:114] 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.11.03-19.22.19:114] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.11.03-19.22.19:114] 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.11.03-19.22.19:116] 0]LogDerivedDataCache: Using Local data cache path C:/Users/ZLM Crafter/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2019.11.03-19.22.19:116] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.11.03-19.22.19:116] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.11.03-19.22.19:436] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.11.03-19.22.19:542] 0]LogSlate: Using FreeType 2.6.0
[2019.11.03-19.22.19:618] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.11.03-19.22.20:616] 0]LogAssetRegistry: FAssetRegistry took 0.0087 seconds to start up
[2019.11.03-19.22.24:721] 0]LogInit: Selected Device Profile: [Windows]
[2019.11.03-19.22.26:468] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.11.03-19.22.26:468] 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2019.11.03-19.22.26:468] 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.11.03-19.22.26:468] 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.11.03-19.22.26:470] 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.11.03-19.22.27:123] 0]LogNetVersion: ZLM_Crafter 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 3352380694)
[2019.11.03-19.22.30:662] 0]LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’
[2019.11.03-19.22.33:741] 0]LogPackageLocalizationCache: Processed 13 localized package path(s) for 1 prioritized culture(s) in 0.103358 seconds
[2019.11.03-19.22.33:774] 0]LogUObjectArray: 43452 objects as part of root set at end of initial load.
[2019.11.03-19.22.33:774] 0]LogUObjectAllocator: 7552104 out of 0 bytes used by permanent object pool.
[2019.11.03-19.22.33:774] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.11.03-19.22.45:636] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.11.03-19.22.45:676] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.11.03-19.22.46:708] 0]SourceControl: Source control is disabled
[2019.11.03-19.22.46:720] 0]SourceControl: Source control is disabled
[2019.11.03-19.22.46:735] 0]SourceControl: Source control is disabled
[2019.11.03-19.22.46:750] 0]SourceControl: Source control is disabled
[2019.11.03-19.22.47:592] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.11.03-19.22.49:078] 0]LogOcInput: OculusInput pre-init called
[2019.11.03-19.22.49:128] 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2019.11.03-19.22.49:128] 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2019.11.03-19.22.51:234] 0]LogClass: Warning: BoolProperty FRadarIcon::bFollowActorAngle is not initialized properly
[2019.11.03-19.22.51:234] 0]LogClass: Display: 1 Uninitialized script stuct members found
[2019.11.03-19.22.51:284] 0]LogAutomationTest: Warning: BoolProperty FRadarIcon::bFollowActorAngle is not initialized properly
[2019.11.03-19.22.51:520] 0]LogEngine: Initializing Engine…
[2019.11.03-19.22.51:538] 0]LogHMD: Failed to initialize OpenVR with code 101
[2019.11.03-19.22.51:602] 0]LogStats: UGameplayTagsManager::InitializeManager - 0.003 s
[2019.11.03-19.22.53:204] 0]LogInit: Initializing FReadOnlyCVARCache
[2019.11.03-19.22.54:269] 0]LogAIModule: Creating AISystem for world Untitled
[2019.11.03-19.22.54:615] 0]LogInit: XAudio2 using ‘Speakers/Headphones (Realtek(R) Audio)’ : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
[2019.11.03-19.22.55:013] 0]LogInit: FAudioDevice initialized.
[2019.11.03-19.22.55:021] 0]LogNetVersion: Set ProjectVersion to 1.3.0.0. Version Checksum will be recalculated on next use.
[2019.11.03-19.22.55:055] 0]LogDerivedDataCache: Saved boot cache 0.03s 73MB C:/Users/ZLM Crafter/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2019.11.03-19.22.55:070] 0]LogInit: Texture streaming: Enabled
[2019.11.03-19.22.55:266] 0]LogEngineSessionManager: EngineSessionManager initialized
[2019.11.03-19.22.55:268] 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2019.11.03-19.22.55:272] 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2019.11.03-19.22.55:832] 0]LogInit: Transaction tracking system initialized
[2019.11.03-19.22.56:595] 0]BlueprintLog: New page: Editor Load
[2019.11.03-19.22.58:669] 0]LocalizationService: Localization service is disabled
[2019.11.03-19.23.02:203] 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2019.11.03-19.23.02:204] 0]LogCook: Display: Mobile HDR setting 1
[2019.11.03-19.23.02:600] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Content/’ took 0.16s
[2019.11.03-19.23.05:456] 0]SourceControl: Source control is disabled
[2019.11.03-19.23.05:532] 0]Cmd: MAP LOAD FILE=“C:/Users/ZLM Crafter/Documents/Unreal Projects/ZLM_Crafter/Content/ProMainMenuKit/Maps/MainMenuMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2019.11.03-19.23.05:567] 0]LightingResults: New page: Lighting Build
[2019.11.03-19.23.06:201] 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2019.11.03-19.23.06:348] 0]MapCheck: New page: Map Check
[2019.11.03-19.23.06:348] 0]LightingResults: New page: Lighting Build
[2019.11.03-19.23.07:251] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2019.11.03-19.23.16:600] 0]LogOutputDevice: Warning:

Script Stack (0 frames):

[2019.11.03-19.23.18:833] 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 2.233 s
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: === Handled ensure: ===
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error:
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: Ensure condition failed: CurrentTransaction [File:D:/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp] [Line: 1548]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error:
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: Stack:
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60fb9539 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd604d40be UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e09ca UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e3138 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e38e7 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e3d38 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6199d4ab UE4Editor-BlueprintGraph.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6199d927 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74e23ffe UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74f29990 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74f15c87 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74f3a063 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74f38fba UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60472fdc UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6046380f UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6044bab5 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60c17cd0 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6079330b UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd607930eb UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60c4c034 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60c15be3 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ff70907a733 UE4Editor.exe!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ff70907a9fa UE4Editor.exe!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ff70908b92c UE4Editor.exe!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ff70908e60e UE4Editor.exe!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffdbff54034 KERNEL32.DLL!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error: [Callstack] 0x00007ffdc2073691 ntdll.dll!UnknownFunction ]
[2019.11.03-19.23.18:834] 0]LogOutputDevice: Error:
[2019.11.03-19.23.18:846] 0]LogStats: SubmitErrorReport - 0.000 s
[2019.11.03-19.23.25:217] 0]LogStats: SendNewReport - 6.371 s
[2019.11.03-19.23.25:217] 0]LogStats: FDebug::EnsureFailed - 8.628 s
[2019.11.03-19.23.25:232] 0]LogOutputDevice: Warning:

Script Stack (0 frames):

[2019.11.03-19.23.25:340] 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.108 s
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: === Handled ensure: ===
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error:
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: Ensure condition failed: Pin->LinkedTo.Contains(ReferencingPin) || GEditor->Trans->IsObjectTransacting(Pin->GetOwningNode()) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 1728]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error:
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: Stack:
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2eb51790 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e09da UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e3138 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e38e7 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd2d9e3d38 UE4Editor-Engine.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6199d4ab UE4Editor-BlueprintGraph.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6199d927 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74e23ffe UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74f29990 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74f15c87 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74f3a063 UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd74f38fba UE4Editor-CoreUObject.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60472fdc UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6046380f UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6044bab5 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60c17cd0 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd6079330b UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd607930eb UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60c4c034 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffd60c15be3 UE4Editor-UnrealEd.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ff70907a733 UE4Editor.exe!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ff70907a9fa UE4Editor.exe!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ff70908b92c UE4Editor.exe!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ff70908e60e UE4Editor.exe!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffdbff54034 KERNEL32.DLL!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error: [Callstack] 0x00007ffdc2073691 ntdll.dll!UnknownFunction ]
[2019.11.03-19.23.25:340] 0]LogOutputDevice: Error:
[2019.11.03-19.23.25:343] 0]LogStats: SubmitErrorReport - 0.000 s
[2019.11.03-19.23.26:239] 0]LogStats: SendNewReport - 0.896 s
[2019.11.03-19.23.26:239] 0]LogStats: FDebug::EnsureFailed - 1.007 s