Localization, how gather text from blueprints and widgets?

Hi, following this https://docs.unrealengine.com/latest/INT/Gameplay/Localization/Setup/index.html and this Localization of a game - Programming & Scripting - Unreal Engine Forums i made files for Multiplayer Shootout example from learn tab in launcher: In level blueprint i have a string public variable, but i can’t understand why:

gather text doesn’t grab texts from widgets and blueprints

should i somehow specify additional SourceFileSearchFilters in Game.ini except

SourceFileSearchFilters=.h
SourceFileSearchFilters=
.cpp
SourceFileSearchFilters=*.ini

?

more details on my extablished files below, gather text log aat the end, seems it fails because

[2015.06.24-11.17.02:083][  0]LogGatherTextFromSourceCommandlet:Error: The GatherTextFromSource commandlet couldn't find any source files matching (D:/ue4/projects/4.8.0/MultiplayerShootout/*.h, D:/ue4/projects/4.8.0/MultiplayerShootout/*.cpp, D:/ue4/projects/4.8.0/MultiplayerShootout/*.ini) in the specified directories:

grab_localization.bat

cd D:\ue4\projects\4.8.0\MultiplayerShootout\

"D:\ue4\installed\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor.exe" "D:\ue4\projects\4.8.0\MultiplayerShootout\MultiplayerShootout.uproject" -Run=GatherText -config="Config\Localization\Game.ini" -log > localization.log
pause

Config\Localization\Game.ini

;Common settings to be used for all commandlets as needed.
[CommonSettings]
SourcePath=./Content/Localization/Game
DestinationPath=./Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
ResourceName=Game.locres
PortableObjectName=Game.po
;English
SourceCulture=en
;English
CulturesToGenerate=en
;Russian
CulturesToGenerate=ru

;Gather text from source code and configuration files.
[GatherTextStep0]
CommandletClass=GatherTextFromSource
IncludePaths=./Source/
IncludePaths=./Config/
ExcludePaths=*/Config/Localization/*
SourceFileSearchFilters=*.h
SourceFileSearchFilters=*.cpp
SourceFileSearchFilters=*.ini

;Gather text from assets in content.
[GatherTextStep1]
CommandletClass=GatherTextFromAssets
IncludePaths=./Content/
ExcludePaths=*/Content/Localization/*
PackageExtensions=*.umap
PackageExtensions=*.uasset

;Create manifest with all gathered source text.
[GatherTextStep2]
CommandletClass=GenerateGatherManifest

;Create new archives/update existing archives with new entries from the manifest.
[GatherTextStep3]
CommandletClass=GenerateGatherArchive

;Import new translations from PO (portable object) files into existing archives.
[GatherTextStep4]
CommandletClass=InternationalizationExport
bImportLoc=true

;Export new source from existing archives into PO (portable object) files.
[GatherTextStep5]
CommandletClass=InternationalizationExport
bExportLoc=true

;Compile source text and translations into binary form for use by the application.
[GatherTextStep6]
CommandletClass=GenerateTextLocalizationResource

Config\DefaultGame.ini

[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=6ACFB9FC45FFB7091465F3AAD9AED211

[/Script/Engine.GameSession]
MaxPlayers=2

[Internationalization]
;This first entry is inherited from BaseGame.ini by default.
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
;+LocalizationPaths=%GAMEDIR%Content/Localization/DLC

[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
StagingDirectory=(Path="D:/ue4/projects/4.8.0/MultiplayerShootout/packaged/win32 with steam upgraded from 4.7.6")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
UsePakFile=False
bGenerateChunks=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path=)
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeCrashReporter=True
InternationalizationPreset=English
+CulturesToStage=ru_RU
+CulturesToStage=en
DefaultCulture=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
-DirectoriesToAlwaysStageAsUFS=(Path=)
+DirectoriesToAlwaysStageAsUFS=(Path=)

but when i run grab_localization.bat it create only log file

localization.log

[2015.06.24-11.16.59:252][  0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.24-11.16.59:551][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.06.24-11.17.00:294][  0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.06.24-11.17.00:307][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.06.24-11.17.00:320][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.06.24-11.17.00:333][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.06.24-11.17.00:347][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.06.24-11.17.00:359][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.06.24-11.17.00:371][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.06.24-11.17.00:382][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.06.24-11.17.00:395][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.06.24-11.17.00:407][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.06.24-11.17.00:418][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.06.24-11.17.00:430][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.06.24-11.17.00:472][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.06.24-11.17.00:484][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.06.24-11.17.00:495][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.06.24-11.17.00:509][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.06.24-11.17.00:510][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.24-11.17.00:693][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.06.24-11.17.00:744][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/UnrealEngine/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.06.24-11.17.00:895][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.06.24-11.17.02:048][  0]LogGatherTextFromSourceCommandlet:Warning: IncludePaths detected in section GatherTextStep0. IncludePaths is deprecated, please use SearchDirectoryPaths.
[2015.06.24-11.17.02:049][  0]LogGatherTextFromSourceCommandlet:Warning: ExcludePaths detected in section GatherTextStep0. ExcludePaths is deprecated, please use ExcludePathFilters.
[2015.06.24-11.17.02:049][  0]LogGatherTextFromSourceCommandlet:Warning: SourceFileSearchFilters detected in section GatherTextStep0. SourceFileSearchFilters is deprecated, please use FileNameFilters.
[2015.06.24-11.17.02:083][  0]LogGatherTextFromSourceCommandlet:Error: The GatherTextFromSource commandlet couldn't find any source files matching (D:/ue4/projects/4.8.0/MultiplayerShootout/*.h, D:/ue4/projects/4.8.0/MultiplayerShootout/*.cpp, D:/ue4/projects/4.8.0/MultiplayerShootout/*.ini) in the specified directories:
+ D:/ue4/projects/4.8.0/MultiplayerShootout/Source/
+ D:/ue4/projects/4.8.0/MultiplayerShootout/Config/
- D:/ue4/projects/4.8.0/MultiplayerShootout/*/Config/Localization/*
[2015.06.24-11.17.02:087][  0]LogGatherTextCommandlet:Error: GatherTextStep0-GatherTextFromSourceCommandlet reported an error.
[2015.06.24-11.17.02:088][  0]LogInit:Display: 
[2015.06.24-11.17.02:089][  0]LogInit:Display: Warning/Error Summary
[2015.06.24-11.17.02:090][  0]LogInit:Display: ---------------------
[2015.06.24-11.17.02:091][  0]LogInit:Display: LogGatherTextFromSourceCommandlet:Error: The GatherTextFromSource commandlet couldn't find any source files matching (D:/ue4/projects/4.8.0/MultiplayerShootout/*.h, D:/ue4/projects/4.8.0/MultiplayerShootout/*.cpp, D:/ue4/projects/4.8.0/MultiplayerShootout/*.ini) in the specified directories:
+ D:/ue4/projects/4.8.0/MultiplayerShootout/Source/
+ D:/ue4/projects/4.8.0/MultiplayerShootout/Config/
- D:/ue4/projects/4.8.0/MultiplayerShootout/*/Config/Localization/*
[2015.06.24-11.17.02:093][  0]LogInit:Display: LogGatherTextCommandlet:Error: GatherTextStep0-GatherTextFromSourceCommandlet reported an error.
[2015.06.24-11.17.02:095][  0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.24-11.17.02:098][  0]LogInit:Display: LogGatherTextFromSourceCommandlet:Warning: IncludePaths detected in section GatherTextStep0. IncludePaths is deprecated, please use SearchDirectoryPaths.
[2015.06.24-11.17.02:099][  0]LogInit:Display: LogGatherTextFromSourceCommandlet:Warning: ExcludePaths detected in section GatherTextStep0. ExcludePaths is deprecated, please use ExcludePathFilters.
[2015.06.24-11.17.02:100][  0]LogInit:Display: LogGatherTextFromSourceCommandlet:Warning: SourceFileSearchFilters detected in section GatherTextStep0. SourceFileSearchFilters is deprecated, please use FileNameFilters.
[2015.06.24-11.17.02:101][  0]LogInit:Display: 
[2015.06.24-11.17.02:103][  0]LogInit:Display: Commandlet->Main return this error code: -1
[2015.06.24-11.17.02:104][  0]LogInit:Display: With 2 error(s), 4 warning(s)
[2015.06.24-11.17.02:105][  0]LogInit:Display: 

Execution of commandlet took:  0.09 seconds
[2015.06.24-11.17.02:396][  0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
[2015.06.24-11.17.02:396][  0]LogOnline:Display: Unloading online subsystem: STEAM
[2015.06.24-11.17.02:397][  0]LogOnline:Display: Unloading online subsystem: Null

It looks like your problem is that the source code portion of the gather isn’t finding any files, which it then flags as an error halting the rest of the gather process.

In 4.8 we renamed a bunch of the fields for the ini files and a bug slipped in that made backwards compatibility of those fields not work 100% correctly. I believe that is your problem.

Try renaming the following fields in your ini config file:

SourceFileSearchFilters is deprecated, please use FileNameFilters.
ExcludePaths is deprecated, please use ExcludePathFilters.
IncludePaths is deprecated, please use SearchDirectoryPaths.

Other then that, it appears you are on 4.8. I’d push you to try and perform your localization setup using the new experimental localization dashboard in the editor. Here’s a forum post that walks you through a slightly older version of the tool.

Tryed replace

 SourceFileSearchFilters is deprecated, please use FileNameFilters.
 ExcludePaths is deprecated, please use ExcludePathFilters.
 IncludePaths is deprecated, please use SearchDirectoryPaths.

now seems log tells another error

[2015.06.24-15.23.17:349][  0]LogGatherTextFromAssetsCommandlet:Error: No include path filters in section GatherTextStep1.
[2015.06.24-15.23.17:350][  0]LogGatherTextCommandlet:Error: GatherTextStep1-GatherTextFromAssetsCommandlet reported an error.

this error strange because my Game.ini have

    ;Gather text from assets in content.
    [GatherTextStep1]
    CommandletClass=GatherTextFromAssets
    SearchDirectoryPaths=./Content/
    ExcludePathFilters=*/Content/Localization/*
    PackageExtensions=*.umap
    PackageExtensions=*.uasset

so there is SearchDirectoryPaths, whole Game.ini if you like to know

;Common settings to be used for all commandlets as needed.
[CommonSettings]
SourcePath=./Content/Localization/Game
DestinationPath=./Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
ResourceName=Game.locres
PortableObjectName=Game.po
;English
SourceCulture=en
;English
CulturesToGenerate=en
;Russian
CulturesToGenerate=ru

;Gather text from source code and configuration files.
[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=./Source/
SearchDirectoryPaths=./Config/
ExcludePathFilters=*/Config/Localization/*
FileNameFilters=*.h
FileNameFilters=*.cpp
FileNameFilters=*.ini

;Gather text from assets in content.
[GatherTextStep1]
CommandletClass=GatherTextFromAssets
SearchDirectoryPaths=./Content/
ExcludePathFilters=*/Content/Localization/*
PackageExtensions=*.umap
PackageExtensions=*.uasset

;Create manifest with all gathered source text.
[GatherTextStep2]
CommandletClass=GenerateGatherManifest

;Create new archives/update existing archives with new entries from the manifest.
[GatherTextStep3]
CommandletClass=GenerateGatherArchive

;Import new translations from PO (portable object) files into existing archives.
[GatherTextStep4]
CommandletClass=InternationalizationExport
bImportLoc=true

;Export new source from existing archives into PO (portable object) files.
[GatherTextStep5]
CommandletClass=InternationalizationExport
bExportLoc=true

;Compile source text and translations into binary form for use by the application.
[GatherTextStep6]
CommandletClass=GenerateTextLocalizationResource

i’ll try experimental dashboard, full log

[2015.06.24-15.23.14:610][  0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.24-15.23.14:910][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.06.24-15.23.15:649][  0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.06.24-15.23.15:662][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.06.24-15.23.15:675][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.06.24-15.23.15:688][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.06.24-15.23.15:702][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.06.24-15.23.15:714][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.06.24-15.23.15:725][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.06.24-15.23.15:737][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.06.24-15.23.15:748][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.06.24-15.23.15:760][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.06.24-15.23.15:772][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.06.24-15.23.15:783][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.06.24-15.23.15:826][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.06.24-15.23.15:838][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.06.24-15.23.15:849][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.06.24-15.23.15:862][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.06.24-15.23.15:863][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.24-15.23.16:041][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.06.24-15.23.16:070][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/UnrealEngine/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.06.24-15.23.16:227][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.06.24-15.23.17:349][  0]LogGatherTextFromAssetsCommandlet:Error: No include path filters in section GatherTextStep1.
[2015.06.24-15.23.17:350][  0]LogGatherTextCommandlet:Error: GatherTextStep1-GatherTextFromAssetsCommandlet reported an error.
[2015.06.24-15.23.17:351][  0]LogInit:Display: 
[2015.06.24-15.23.17:351][  0]LogInit:Display: Warning/Error Summary
[2015.06.24-15.23.17:351][  0]LogInit:Display: ---------------------
[2015.06.24-15.23.17:352][  0]LogInit:Display: LogGatherTextFromAssetsCommandlet:Error: No include path filters in section GatherTextStep1.
[2015.06.24-15.23.17:353][  0]LogInit:Display: LogGatherTextCommandlet:Error: GatherTextStep1-GatherTextFromAssetsCommandlet reported an error.
[2015.06.24-15.23.17:354][  0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.24-15.23.17:355][  0]LogInit:Display: 
[2015.06.24-15.23.17:356][  0]LogInit:Display: Commandlet->Main return this error code: -1
[2015.06.24-15.23.17:356][  0]LogInit:Display: With 2 error(s), 1 warning(s)
[2015.06.24-15.23.17:357][  0]LogInit:Display: 

Execution of commandlet took:  0.01 seconds
[2015.06.24-15.23.17:732][  0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
[2015.06.24-15.23.17:733][  0]LogOnline:Display: Unloading online subsystem: STEAM
[2015.06.24-15.23.17:733][  0]LogOnline:Display: Unloading online subsystem: Null

is thread you gave i found file extension uasset, seems my goal was add it as well, but uasset in Content folder by default

The two commandlets, GatherTextFromSource and GatherTextFromAssets, use different settings for which directories files should reside in to be processed.

GatherTextFromSource uses SearchDirectoryPaths. This setting should use paths. Only the specified directories will be searched.

GatherTextFromAssets uses IncludePathFilters. This setting should use paths with a wildcard symbol in it, as it is a filter. All assets are searched, but those who pass the filter will be processed.

It appears you also used SearchDirectoryPaths in the step for GatherTextFromAssets, but it should use IncludePathFilters in that step.

i followed this guide Localization Dashboard preview, and explanation of UE4's text localization process - Audio - Unreal Engine Forums and on “gather all” stage got error, any ideas what wrong?

[2015.06.25-11.39.51:979][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
Localization Resource: (D:/ue4/installed/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.25-11.39.52:301][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.06.25-11.39.53:096][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.06.25-11.39.53:109][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.06.25-11.39.53:122][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.06.25-11.39.53:134][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.06.25-11.39.53:148][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.06.25-11.39.53:159][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.06.25-11.39.53:169][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.06.25-11.39.53:180][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.06.25-11.39.53:191][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.06.25-11.39.53:202][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.06.25-11.39.53:213][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.06.25-11.39.53:224][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.06.25-11.39.53:265][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform

… cutted log because of characters limit

Can you please attach the log a file?

here it is MP_gather_error_log.txt — Yandex.Disk

Are you using the Localization Dashboard to produce this log?

Your problem seems to be exactly as Sheevok has said below.

Yes, this log was produced with experimental dashboard, i removed selfmade Game.ini and dashboard made Game_Gather.ini

want you say dashboard itself made wrong settings in ini file?

here it’s content

Game_Gather.ini

[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=ru

[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Content
ExcludePathFilters=Config/Localization/*
FileNameFilters=*.h
FileNameFilters=*.cpp
FileNameFilters=*.ini
FileNameFilters=*.uasset

[GatherTextStep1]
CommandletClass=GatherTextFromAssets
ExcludePathFilters=Content/Localization/*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset

[GatherTextStep2]
CommandletClass=GenerateGatherManifest

[GatherTextStep3]
CommandletClass=GenerateGatherArchive

[GatherTextStep4]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Game.csv
bConflictReport=true
ConflictReportName=Game_Conflicts.txt

should i just make replacment in Game_Gather.ini?

only strange thing, when i removed all ini files from (also Game_Gather.ini)

Config\Localization\

dashboard still keep Game configuration, so where it keep settings?

screenshot for example 2015-06-25 18-23-57 Скриншот экрана.png — Yandex.Disk

The entry of the experimental feature "dashboard " is under the Window menu in the editor now at 4.19