How translate all texts and widgets of game and dialogues audio sounds.
Our text localisation is powered by FText
, either from the LOCTEXT
or NSLOCTEXT
macros in C++ code, or from any FText
properties in other assets.
Our audio localisation isn’t currently finished, but if you build your game using the DialogueWave and DialogueVoice asset types, then your game will be compatible with audio localisation once it’s fully available.
More information on localisation can be found here: