Hi, we’ve written an unreal project, which is used as a plugin, and have also done the localization for this project. Now if I open the project as a game, the localization works fine. I can see all the texts are in target language. However, when I move the project into the plugin folder, Engine/Plugins/MyPlugin, it seems Unreal is not picking up the localization resources and it’s still showing the default English text where I expected to see my target language. Does this mean I am not creating the plugin properly? I basically copied the /Content/ folder in the game (which has the localization/myproject/ folder into Engine/Plugins/MyPlugin.
Please help. Thanks!