I’m trying to make my app display name can change when the os region changed.
I do what this document said(Actually the folder name is incorrect, in UEDeployIOS.cs line 866, it find “/Resources/Localizations”, so i changed my folder’s name from “Localization” to “Localizations”), and i saw the UBT copied the InfoPlist.strings file to mac and packaged.
But when i installed the ipa on my device(ipad 2020), the app display name is [PROJECT_NAME].
- ProjectSettings->IOS->BundleDisplayeName = [PROJECT_NAME]
- Use RemoteBuild
- UnrealEngine version is 4.25
Does anyone know what happened? or i missed something?