Localization Dashboard preview, and explanation of UE4's text localization process

Hey ,

As TTaM mentioned you can export to .po files and edit with a text editor or other editor that handles .po files. I also added an interface for creating your own localization plugins to export and import your translations from. There’s a OneSky plugin that I added that you can use for that service, or you can use that plugin as a template for how to create your own.

Thanks,