Localization Dashboard not responding after upgrading to 5.3

Hey there, I have a similar issue and am wondering if it’s just 5.3 as a whole that has this issue in Localization Dashboard.

I’m new to game dev and started a new project altogether from the first person template and developed a simple platforming game in first person using only blueprint for Windows. The game has captions at the bottom of the screen on each level.

However, I’m unable to package the game without localization being put in place apparently so I attempted to start that process but it does not ever get past “Waiting for server”. I have attached the log from the Gather Text attempt.

I have tried numerous YouTube tutorials and google searches and forum posts but none have an answer for this issue so far.

[2024.03.04-19.34.14:236][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.03.04-19.34.14:237][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.03.04-19.34.14:237][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.03.04-19.34.14:237][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.03.04-19.34.14:237][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.03.04-19.34.14:237][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
[2024.03.04-19.34.14:237][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.03.04-19.34.14:237][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2024.03.04-19.34.14:238][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2024.03.04-19.34.14:238][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2024.03.04-19.34.14:239][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2024.03.04-19.34.14:239][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2024.03.04-19.34.14:240][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.03.04-19.34.14:260][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.03.04-19.34.14:265][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.03.04-19.34.14:265][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.03.04-19.34.14:270][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.03.04-19.34.14:270][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2024.03.04-19.34.14:270][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.03.04-19.34.14:270][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.03.04-19.34.14:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2024.03.04-19.34.14:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2024.03.04-19.34.14:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2024.03.04-19.34.14:284][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.03.04-19.34.14:284][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2024.03.04-19.34.14:284][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.03.04-19.34.14:284][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.03.04-19.34.14:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.03.04-19.34.14:288][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.03.04-19.34.14:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.03.04-19.34.14:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2024.03.04-19.34.14:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.03.04-19.34.14:296][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.03.04-19.34.14:296][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.03.04-19.34.14:306][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.03.04-19.34.14:421][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.03.04-19.34.14:464][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.03.04-19.34.14:471][  0]LogDerivedDataCache: Display: C:/Users/Shane/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.07ms. RandomReadSpeed=983.07MBs, RandomWriteSpeed=181.74MBs. Assigned SpeedClass 'Local'
[2024.03.04-19.34.14:473][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.03.04-19.34.15:937][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal Projects/Plate Hopper/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.03.04-19.34.15:937][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.03.04-19.34.16:036][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../Unreal Projects/Plate Hopper/Intermediate/CachedAssetRegistry_*.bin.
[2024.03.04-19.34.16:056][  0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.03.04-19.34.16:329][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.03.04-19.34.16:329][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.03.04-19.34.16:539][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2024.03.04-19.34.16:539][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Unreal Projects/Plate Hopper/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.03.04-19.34.16:539][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.03.04-19.34.16:565][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
[2024.03.04-19.34.16:565][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.03.04-19.34.16:565][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.03.04-19.34.16:658][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.03.04-19.34.16:658][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.03.04-19.34.16:658][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.03.04-19.34.16:658][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.03.04-19.34.16:971][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.03.04-19.34.16:971][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.03.04-19.34.16:978][  0]LogLiveCoding: Display: Starting LiveCoding
[2024.03.04-19.34.16:978][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.03.04-19.34.16:979][  0]LogLiveCoding: Display: Detected running instance in process group "UE_Plate Hopper_0xa2f589f2", connecting to console process (PID: 20964)
[2024.03.04-19.34.16:979][  0]LogLiveCoding: Display: Waiting for server

I’m hoping someone can help provide clarity as to what I’m missing here. Thanks in advance!