3 games, 3 games I have already done and ALWAYS when it comes to translating using the localizaiton dashboard everything becomes hell.
Have you use String Tables? They make it much easier to navigate through the text…
The following plugin can simplify localization a lot, it works by using AI providers and supports both cloud-based ones (such as OpenAI, DeepL, Google Gemini, and Claude) and local ones (like Ollama). It can be used to localize your project in a few clicks.
Here’s more info: https://dev.epicgames.com/community/learning/tutorials/55lM/fab-ai-powered-game-localization-in-unreal-engine-with-multiple-ai-providers
Here’s a video where I show how to do it for large projects like Lyra: https://www.youtube.com/watch?v=40zij_6Yxok