Hello, everyone!
I’m working on a strategy game and I use INI-files to define gameplay objects and their properties. Some of these properties (like texts, display names etc.) must be localized. And I’m a bit confused about how localization will work with these configurable variables. Does it mean that there will be a separate localized INI-file for each language? Like GermanGame.ini, SpanishGame.ini, RussianGame.ini etc? Do I need FText for these localized properties or it’s OK to use FString? What about switching languages on-the-fly?
Robert.