Localised wind effects with world offset

Hey there,

I’m working in 5.3.2 - I have a PCG network scattering various plants and I’ve used basic wind for world position offsetting the mesh.

However I need to add a radial burst of wind in the middle of the field. So all the plants in the local area get hit and then return to normal. This could be layered on top of the overall wind but if that complicates things we can just stick with the radial burst.

This is for post rendering, so doesnt need to run “in game”.

Any help or advice would be appreciated!

If anyone has any ideas I’d love to hear!