sh0day
(sh0day)
1
What
The value of a local function variable in a blueprint is not evaluated correct (at least for this case)
Reproduce
I have made two identical variables (same type and value, one at actor scope, one local scope), but they evaluate to not equal (see attached image)
sh0day
(sh0day)
3
Hi, thanks for the quick reply
- The project is a blank project, just created for reporting this bug (Blueprint ThirdPerson), but it has happend in other projects too
- The variables are in the same actor/class and setup exactly the same (they are both set via “Default Value”, not from extern, see image)
- It seems the local scoped variable is null, although it is set via “Default Value” to “SphereComponent”-class (see attached image, it prints false)
Hi splitDEV,
I was able to reproduce this and have entered a bug report, UE-24048, to be assessed by the development staff.