Local Variables in Blueprint

Can you create local variables in the editor window that are only used for a specific portion of the blueprint without having to create a class wide variable?

Say you want to create an integer that a piece of blueprint can adjust but it goes back to its default value each time the code is run and it’s not stored anywhere when the code is not running.

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you can do that in a blueprint function. when creating a function open it, and you ll have a local vairable panel.
hope it helps

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