Local Space to World Space

Hey everyone,
I want to spawn mesh into a straight line in x axis and random position in y axis. Unfortunaly, the y axis of the mesh is in local space, when I change it location. It’s just rotate around. How can I change the Y axis from local space to world space. Here is my blueprint. Anyone know how to do it?

Can you make the pic of the BP a bit bigger?

Luckily. I have solve it. Just multiple the local object position to the parent object position that land on world. Thanks