Local Multiplayer Widget in Online Multiplayer

My long term goal is to have mixed Local and Online Multiplayer. Currently I have a widget that is shared with all Local Players and needs input from all local players. But this widget does not need to be seen by online players. So I came to a conundrum of where does this widget go. Gamestate? GameInstance?

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I’ve decided to put the widget on player 0’s player controller since the other local player controllers can talk to it.

There should be a variable isLocallyControlled

more details?