Hi, I recently had a similar issue and if memory serves me right (im not in front of my machine to test) I got rid of the playerstarts and instead drug out the BP of the 2 different characters. Then in level blueprint I put in a couple reference nodes to the characters and on an event begin play or maybe a tick event I did possess’ of the two characters each with of course the different controller ID. I will test and repost when I get home if you dont get it figured out. Hope it helps.