I’m creating a local multiplayer game, and i’ve put a “Create player” after the begin play node of my level blueprint. now, if i launch the “Restart Game” node, the game resets as intended, but it creates an addictional player everytime. How can i solve this?
Hey there @PiaNoCoTTuRa7! So there’s a number of ways to handle this. You could just make a check after BeginPlay to see if there’s already more than one player already in, if so branch off and don’t create another. The other alternative, since the game instance is the one housing persistent data, you could leave logic in there that you access from this BeginPlay to check who is who and if they are still playing etc.