Local multiplayer problem in unreal 5.2

Hi, I’m creating a local multiplayer fps with 4 gamepads. The problem is that the gamepads assigned to player index id 1,2 and 3 also control player index id 0.

What can I do so that the player index 1,2 and 3 do not also control the player index 0 ?.
Player zero is the only player with problems.

This is my level blueprint for local multiplayer.

In your code, you don’t set Array Index so it always equals 0? I don’t think that branch is necessary anyway.

Did you solve this?