hi there
as you can see, my local height fog ist always surrounded by black pixelated blocks and is always rendered in the foreground. it usually works fine. I didn’t change parameters, that would affect this (knowingly). in a new map within this project, I have the same issue. in new projects, it works as supposed.
I think it just appeared after a project packaging, but I can’t really tell, since I tested different things and had the Local Height Fog turned off for a while. what might packaging do, to cause a permanent issue?
i don’t feel comfortable yet, to report an official bug. I also don’t want to waste to much time with this. I could rebuild everything in a new project, but id rather solve it in this one.
on top I don’t want to run into this issue again, since local height fog seems to be a mess sometimes, especially on Mac - most problems are unsolved, unanswered even.
system (14" MacBook Pro)
m3 max 16/40 core, 64gb (I can do almost anything and the fans won’t even turn on - its a wonderful experience so far - so please no Mac hate)
ue 5.3.2
thanks for your time
philiop