Local Fog not working on Mac version of Project

We’re developing a cross-platform project (PC + Mac) in Unreal Engine 5.4.4 and hit a weird snag. Local fog is working beautifully on our PC build—no issues, looks great.

But on Mac? Total chaos. The Viewport turns into what looks like an old static-filled TV screen the moment local fog is enabled. We’ve been using Show Fog 0 as a workaround just to keep moving, but ultimately, we need parity across both platforms.

:eyes: Has anyone else encountered this? Any fixes or workarounds to get local fog behaving on Mac the same way it does on PC?

Thanks in advance—any insight would be a huge help!