I want to have a normal map that would be sized independently of the mesh, just like it does with “world aligned normal”, but I still want it to move with the mesh instead of staying relative to the world, so there’s no weird scrolling effect when the mesh is moving.
Anyone managed to make anything like that? I tried some things with putting different values into world aligned normal node, but none of them worked properly. The most common issue is the normal stretching weirdly when the mesh is rotated sideways.