Local 2 Player, same keyboard (2 different character blueprints)

Goal: create a tekken/mortal kombat like game

How on earth would a setup look like when i want to create a game like that?

each player does have its separate blueprints:
character1_bp, anim1_bp,
character2_bp, anim2_bp

I fail at making use of the second player’s blueprints…
i cant make my head wrap around it

all the tutorials I saw are using only one character bp and never gonna tell how to swap the mesh/animations on player two

also the inputs for both players are always handled inside one character controller

is that the way to do that?

I intentionally did not use any screenshots, because its a mess…
i used the “third person example” as a base

Just use a bool to check which player it is, set it on Begin Play by game mode or something else depending on your setup;

all the tutorials I saw are using only one character bp and never gonna tell how to swap the mesh/animations on player two
Even with two BPs, you still have to swap meshes and animations since there are multiple characters.
image

1 Like

thanks, i also use animation blueprints with states.
is that doable to with your setup then?

also, how is isplayer1 defined, let’s say in the gamemode?