I’m currently working on a dynamic turn-based game system. I would like to be able to adapt it for games like golf, darts, bowling et,
While I am not new to UE4, I am still learning and cannot figure out how to implement the Current Player, Total Players, Remaining Balls/Darts/Et…, Points, Game Over, et variables…
- Should I be storing the main variables in the GameState/Player State/Player UI?? - Will a boolean work for possession? How can I switch between AI and Player possession?
I have tried following the turn-based RPG tutorials but they really don’t work for this type of project.
The UE4 Turn Based infopage contains 0 examples unfortunately. [Turn Based | Unreal Engine Documentation]
If anyone can please help, it would make my day!