Loadingscreen is go back to menu and not open my levels? And ‘Should Be visible’ is getting errors with Streamlevel?
I’m guessing two things:
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There’s something in your game instance that’s calling the menu, because it’s not here
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You have some bad level names in that array, because this code looks pretty ok
Hi.
Yes it’s start in there, and ref to there
I have check all levelname and they look correctly. if i open the level without menu, is everything okay, but not from menu onclicked.
Can I see ‘set percent’ also?
Yeah, no idea, sorry.
I would just put print strings everywhere to check it’s doing what you think it should.
I still think the problem with the menu is coming from somewhere else…
It’s okay. you tried your best.
I think i need it too. because i can’t see where the problem is.
I think the problem might coming from somewhere in the Menu. If i set “open Levels by name” and set the loading screen in Level Blueprint it works fine for me, but it stock a couple seconds before it open the loadingscreen in level blueprint.
If it’s quite a small project, you could put the basics up somewhere and I’ll download it and take a look.
It’s pretty big game, but i can try that anyway
Sorry im busy at the moment, but i will do it tomorow