Loading World Partition Tiles Procedurally or Through Blueprints

Hello,

Using World Composition, I am able to load Levels procedurally using Blueprints. In addition, these Levels can be streamed in at a specified location:

This is essential for procedural games, or games where the Level “tiles” are laid out by Blueprints instead of statically laid out like in World Partition.

As of UE 5.1.1 I am getting “World Composition is Deprecated” messages again (I think they were gone in 5.1.0). Unfortunately, myself and many others I presume can’t move to World Partition until there’s a solution to spawning Level tiles procedurally.

It would be awesome if Level Streaming could take advantage of new features like Data Layers, and would like projects that require streaming levels at specified locations to work with newer versions of Unreal.

Are there plans to support streamed levels with the new system? I can’t imagine Epic is going to only support open world games going forward.

1 Like