Loading the end state of a level sequencer

Hi!

I’m working on checkpoints. I do the saving and loading in the game instance.
I’m looking for a way to get/set the end-state of a level sequence onBeginPlay.

Any advice is highly appreciated! Thanks.

I just needed a rubber duck, thanks UE4 Answerhub!

The node “Go to end and stop” solved it for me, and it the state of the objects referenced in the sequencer
is also saved.