Loading textures at runtime

solvation To Load images into unreal :
First of all go to Market Place and download File Helper and install to your engine which currently working on !


To Get Path(s) of image(s) You have a two way :

→ if you want to get path of image simply do it :

make a node to valid that string of path which you have is exist or not ( file exist , is file … )

→ if you want to get path of image’s simply do it :

  • go to Edit > plugin > search Bluepirnt File Utilities Then Restart PC

now make a node " Finde Files " and Try ‘For Each loop’ to Access all of string with the extension You Need !


To load image From String Path (full path of image ) :
make node “Load Screenshot” (from File Helper library)
the Return Object is Texture 2D Object Reference

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