Loading symbols takes ages!

Hi! Looks like I messed something up, whenever I create new debug instance, it starts loading symbols, which I have yet to complete, but almost 15 minutes in. What should I do?

Hi DoctorPC,

You could try with deleting all breakpoints from your project in Visual Studio, from my experience this sometimes helps. If it doesn’t, try deleting the solution’s .sdf file. If that still doesn’t change anything, try deleting the solution’s .suo files (usually hidden) and all Intermediate folders (Engine/Intermediate, YourGame/Intermediate), and then regenerate project files.

WARNING - backup first if you do this.

I have the same problem, followed all steps here - the problem persists.

The result of following these steps was my project failing to load engine generated.h - after deleting the engine intermediate directory.

I returned to my backup (thankfuly im keen on backups)

Still looking for a solution, will post if I find one.

Ok found the answer.

in VS. Tools->options->Debugging->Symbols

select ‘only specified modules’

It still loads symbols for UE4 engine (as that is presumably specified in code as macro), but wont load all the microsoft API symbols from symbol server. Symbol load time is now about a second on my machine.

Hey, I found a solution: you need to run the game with bugs in it, it will open a window with option to load symbols, choose “none”.

걍 간단하게 고마 이렇게 세팅 하이소. 될낍니더.

걍 간단하게 고마 이렇게 세팅 하이소. 될낍니더.