Loading Screen

It seems that OnLevelStreamingLoaded and OnLevelStreamingUnloaded are for Persistent Levels even at c++ level, for world partition levels this doesn’t seems to be possible, most of the solutions that I have seen around are workarounds with collision boxes or even ray casting. I my case I need to use levels with World partitions and any tutorial out there uses world partition to show how loading screens work.

As I said if you look at Games like Delta Force they are still loading things with you inside the game map, some time I even see texture come from 512 to 4k when I’m shooting at something .

I think is a feature that they are missing because they are migrating to data layers and the data layers manager, the way I see it with unreal in the future change a level will not be a thing.