Loading Screen

Hello everybody,

I think this is a simple question but I really don’t know how to solve it and I can’t find any solution online, remembering the games that I have played lately made with Unreal I think is an issue that everybody encounters.

I have a Main Menu level and a Game Level the first one is a normal level and the second one has enabled World Partitions. When I press the start Button on the Main Menu I load the Game Level.

Because the Game Level has a lot to load I start viewing things without having even all objects loaded or even the materials. I tried to create a loading screen so I only show the level once is completely loaded. Seems that in unreal this is not straight forward with World Partitions. I can’t find a way to know when the level have been completely loaded.

Load Stream Level doesn’t work and Open Level don’t have any way to know when is fully loaded.

Any help?

1 Like

There are multiple loading screen plugins on fab. And multiple posts/tutorials about it.

However:
There is no easy way to make game loading screen for unreal (needs C++), or animated (like real progress bar for loading) using widget loading screens.

For streamed levels most of those plugins will work.

And you can do it yourself.

  • use asynchronus streaming
  • it has wire connection for started and finished streaming
  • on started just pop up full screen widget
  • on finished turn it off (collapse/hide)

or use widget switcher and switch to hud or loading screen

there should be events that you can overwrite (and then use) in your ulevel:
OnLevelStreamingLoaded , OnLevelStreamingUnloaded

I am unsure if that is doable in blueprints.

It seems that OnLevelStreamingLoaded and OnLevelStreamingUnloaded are for Persistent Levels even at c++ level, for world partition levels this doesn’t seems to be possible, most of the solutions that I have seen around are workarounds with collision boxes or even ray casting. I my case I need to use levels with World partitions and any tutorial out there uses world partition to show how loading screens work.

As I said if you look at Games like Delta Force they are still loading things with you inside the game map, some time I even see texture come from 512 to 4k when I’m shooting at something .

I think is a feature that they are missing because they are migrating to data layers and the data layers manager, the way I see it with unreal in the future change a level will not be a thing.