Has anybody attempted to produce a loading screen that has a progress bar? I know from searching around that the only way to achieve this is doing it through C++ and slate, which is fine.
For bonus points, I’d also like to display the name of the asset currently being loaded as well. Basically I have a level that has approx 3-5GB of texture data for a high-resolution asset that’s part of the world, and it takes a good 30-60 seconds to load, and it’d be good to see progress so we can ensure it hasn’t crashed at all.
As it’s multiplayer, it’d be nice to show what the game is currently doing as well, e.g. ‘Attempting Join’ etc.