Loading Screen System (Level Transitions w/ Progress)

Hey there!

So, we’ve been using this for a while, great tool, love it.
We’ve been using FMOD before implementing LSS however, and noticed one weird behaviour:
FMOD operates on top of UE, and during regular level change FMOD audio events don’t get flushed and are persistent.
So if a sound is playing, it will keep playing through to the new level.

After LSS, the FMOD audio also gets flushed on the level changes.
Interesting thing is that we also keep data of the FMOD event in the game instance, and that also returns empty.
Does LSS clears even instance during the loading?