Hi, I created a similar post recently but the answer seem to work only for a non world partition set of levels with a persistant level system. Anyhow I wanted to know if someone has figure out how to create a loading screen to camouflage the load/unloading of levels between two levels using world partition(which dont seem to can be inserted inside a persisten level even as sub level)
Hi Francis_tD,
In order to do this, create a loading screen widget and then use this to hide unreal engine’s loading screen
I hope this helps